Ygoz Blog

 
 
Dear Nick,
This is my attempt at a chaos cyber deck built on my budget. its still evolving but I would still like a second opinion. NOTE: This will not be legal until Absolute Powerforce.

Monsters:
3X Blue Thunder T-45
3X Dekoichi The Battlechanted Locomotive
3X Twin-Barrel Dragon
3x Cyber Dragon Zwei
2x Chaos Sorcerer
2X Cyber Eltanin
2X Shreddder
2X Krebons
1X Cyber Dragon
1X Psychic Comander

Spells:
3X Machine Assembly Line
2X Super Polymerization
1X Limiter Removal
1X Future Fusion
1X Overload Fusion
1X Emergency Teleport
1X Brain Control
1X Heavy Storm
1X Mystical Space Typhoon

Traps:
2X Bottomless Trap Hole
1X Trap Hole
1X Call of the Haunted
1X Mirror Force
1X Torrential Tribute
Paragraph.

Monster Analysis:

Picture
This deck seems to be a Cyber deck emulating Zane Truesdale's tactics. Right off the bat, we notice that Richard's put in some Machines that are both LIGHT and DARK so that he can use Chaos Sorcerer. The problem with that is that the Machines aren't particularly strong. Twin-Barrel Dragon has a 25% chance of destroying a card, and otherwise, he's just a 1600 vanilla. We start off by removing all 3 copies of him (we'll add more DARK monsters later.)

The thing about this deck is that not all of the monsters need to be Machine-type. A good card to include in Cyber decks is Plaguespreader Zombie. Why? Well, he's a Tuner, which everybody likes, but more importantly, he can use his revival effect to stack that Cyber Dragon resting in your hand to the top of your deck. This lets you instantly summon Chimeratech Overdragon.

Any deck that includes Dekoichi has to play Black Salvo. The potential for a 1-card Black Rose is simply too good. He's such a powerful late-game card.

Since this is a budget deck, I won't use the powerful Dark Armed Dragon.

Also, I really don't see what's the point in using Shredder. Sure, he's a Machine, but he's weak and only EARTH. Not only that, but his effect is just a straight trade-off, and it doesn't gain any card advantage. Also, Krebons and Psychic Commander aren't too good in here. The only way to get them out is Emergency Teleport, and without Mystic Tomatos, they don't hit the field as often as you would like.

I also really want to remove Blue Thunder. You really don't need all that LIGHT stuff, and there is actually a much better monster I have in mind.

-3 Blue Thunder T-45
-3 Twin-Barrel Dragon
-2 Krebons
-2 Shredder
-1 Psychic Commander
-1 Emergency Teleport

+1 Plaguespreader Zombie
+1 Black Salvo

What was I doing?

Picture
I just removed 12 monsters. That's changing a good deal of the deck. Well, most of the cards I took out were fillers, stuff that were used to boost the LIGHT and DARK count. (If they serve a secret usage Richard please tell me, but during 20 games of testing, they never worked out.)

Fortunately, I have a friend who topped a Regional using this deck (this was pre-Cyber Dragon Zwei and Eltanin too.) I managed to get the deck off of him and me and some other players made some adjustments to the deck. It tested pretty well, and I'll show you what we had. (It's still budget, so there's no real need to worry.)

The original used the Jinzo engine, gaining fast advantage. I'm worried that that may be out of your budget range, so instead we'll use a replacement. (Richard if you're interested in that deck I'll e-mail it to you.)

We need to add in more cards that allow better plays and domination of the field. I would have to say we go:
+1 Cyber Eltanin
There's no real reason not to use Cyber Eltanin.

In addition, we'll go with  1 copy of Card Trooper. This card serve as a replacement for the Dark Grepher engine in the original deck, and can mill stuff you want in the grave to the grave. It also sets up Cyber Eltanin plays.

I also said that I had a replacement for the fast and efficient Jinzo engine. We're going to be using 3 copies of Junk Synchron and 3 copies of Tuningware. This allows us to make some pretty quick Synchros. When you're done, you can dump Tuningwares for Eltanin. If you're worried about the DARK count (well, it's 8 or so, so you should be fine) use Dark Sea Rescue. (It's also less expensive.)

We'll round off this with 3 copies of Cyber Valley. Cyber Valley at 3 lets you play 3 copies of Machine Duplication (crazy combos with Junk Synchron) with impunity.

-3 Blue Thunder T-45
-3 Twin-Barrel Dragon
-2 Krebons
-2 Shredder
-1 Psychic Commander
-1 Emergency Teleport

+1 Plaguespreader Zombie
+1 Black Salvo
+1 Card Trooper
+3 Tuningware
+3 Junk Synchron
+3 Cyber Valley

You still have a good DARK count (3 Junk Synchron + 3 Dekoichi the Battle-Chanted Locomotive +1 Plaguespreader Zombie (sorry about this card being expensive) +1 Black Salvo) This makes 8 DARK monsters, which works fairly well. You can also remove Chaos Sorcerer for another I guess.

You also have a good LIGHT count (3 Tuningware  + 3 Cyber Dragon Zwei + 1 Cyber Dragon) That's 7 LIGHT monsters, also a decent number for 2 Chaos Sorcerers, and I'm not counting Eltanin and Valley. Valley RFG's itself, and for Eltanin you should be winning the game the majority of the time you drop him.

Spell and Trap Analysis.

I don't like Machine Assembly line. This is pretty controversial, since yesterday during testing, a lot of my friends liked it. I would cut 3 Machine Assembly line for 2 Machine Duplication. The reason you would run 2 Machine Dupe with 2 possible choices is that there are actually 6 cards Machine Dupe work with, and you get broken every time you Machine Duplication something. It's a crazy card.

I would also play 2 copies of Foolish Burial. This works really well to dump Cyber Dragon Zwei as well as Tuningware. I would play this over Super Polymerization (I have a way to play Cydra Fusions I'll reveal later on.)

-3 Machine Assembly Line
-2 Super Polymerization

+2 Machine Duplication
+2 Foolish Burial

The secret tech we had yesterday was DNA Surgery. It's actually really good in here. You play DNA Surgery, and call Machine. Instant field wipe when you have Cydra or Cydra Zwei. It also wrecks Blackwings and Plants. (Stopping Icarus and Lonefire plays.)

I would cut Trap Hole (a card good against Blackwings) for DNA Surgery (even better against Blackwings.)

-1 Trap Hole

+2 DNA Surgery
Picture

Final Deck.

Monsters:

3X Dekoichi The Battlechanted Locomotive
3x Junk Synchron
3X Tuningware
3x Cyber Valley
3x Cyber Dragon Zwei
3x Cyber Eltanin
2x Chaos Sorcerer
1X Cyber Dragon
1x Black Salvo
1x Card Trooper
1x Plaguespreader Zombie

Spells:
2X Machine Duplication
2X Foolish Burial
1X Limiter Removal
1X Future Fusion
1X Overload Fusion
1X Brain Control
1X Heavy Storm
1X Mystical Space Typhoon

Traps:
2X Bottomless Trap Hole
2x DNA Surgery
1x Torrential Tribute
1X Mirror Force
1x Return from the Different Dimension

Xtasy
2/14/2010 03:53:23 am

Plaguespreader Zombie isn't exactly on the cheap side, you know. >.>

Reply
Ace
2/14/2010 04:54:21 am

I point that out in my review. It's so crucial to the deck that I would suggest playing it no matter what.

Reply
William
2/15/2010 02:18:38 am

Don't we have a Level 2 Dark Machine Tuner?

Reply
2/15/2010 06:47:18 am

Are you forgetting to add Cyber Valley to the final deck look?
And would it be healty to take out x1 Cyber Etalin for x1 Return from a Different Dimension since it would support Overload Fusion, Cyber Etalin, Plaguespreader Zombie and Cyber Valley allowing for more draws and a backup win condition incase all else fails?

Reply
Ace
2/15/2010 10:20:29 am

Sweet catch on Cyber Valley. I would actually play Return over Call (I don't know why I failed to include that) since Call won't be getting many useful targets in this deck. 3x Eltanin is crucial. Eltanin is Dark Hole basically, you would want to play as many as possible.

Reply
james
2/16/2010 09:17:54 am

i was wondering what synchros to use. i can see by the junk synchron 3 copies of armory arm. what would the a preferred side deck look like i was thinking maybe:

3 armory arm
2 fortress dragon
2 overdragons
stardust
colossal
black rose
catastor
goyo
brionic
android
lifetrancer

thats just my best thought off the top of my head

Reply
Ace
2/16/2010 09:45:29 am

Yours looks good, but I would suggest something more like this.

3x Chimeratech Fortress Dragon
3x Armory Arm
2x Chimeratech Overdragon
2x Stardust Dragon
1x Colossal Fighter
1x Black Rose Dragon
1x X-Saber Urbellum
1x Goyo Guardian
1x Ally of Justice - Catastor

Reply
doug
2/17/2010 08:28:17 am

what was the jinzo engine version you were talking about earlier?

Reply
Ace
2/17/2010 08:36:56 am

The Jinzo deck managed to top a Regional last format. I'll show you the version he had.

3|Lon|Summoner of Illusions
3|Lodt|Jinzo - Returner
3|Yap1|Jinzo
3|Ptdn|Dark Grepher
3|Taev|Necro Gardna
1|Sdrl|Morphing Jar
1|Dp04|Cyber Dragon
1|Ptdn|Dark Armed Dragon
1|Csoc|Plaguespreader Zombie
1|Ptdn|Darklord Zerato

3|Tdgs|Book of Eclipse
2|Ptdn|Allure of Darkness
2|Sjcs|Gold Sarcophagus
1|Sd10|Limiter Removal
1|Dp04|Future Fusion
1|Dp04|Overload Fusion
1|Sd7|Brain Control
1|Sd6|Heavy Storm
1|Sdj|Giant Trunade
1|Sdp|Mystical Space Typhoon
1|Sd6|Swords of Revealing Light

3|Fet|Threatening Roar
1|Sd6|Call Of The Haunted
1|Cp04|Return from the Different Dimension

Because of the new banlist, Necro is at 1, but everything else is still fine. I would recommend combining the decks.

Reply
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