This is a deck that i have been working and playing with ever since the archetype came out back in Soul of the Duelist. This is my armed dragon deck, with a synchro component, simply because i find that the leveling up theme help in being able to synchro rather easily. So yeah, that is the deck. I look forward to seeing your opinion on the deck, and maybe what kind of improvements i can make on it. (granted i know this isnt a top tier deck or anything, but it does pretty well at my locals.)So without further ado, here is the deck:
Original Decklist.
Armed Dragon LV3 x3
Armed Dragon LV5 x3
Armed Dragon LV7 x2
Exploder Dragon x1
Flamvell Guard x2 (thinking about adding a third)
Koa'ki Meiru Drago x1
Lava Dragon x1
Luster Dragon x1 (could swap this out for another KM Drago if needed)
Magna Drago x1
Masked Dragon x3
Prime Material Dragon x1
The White Stone of Legend x1 (this is the thing i would take out to add the 2rd flamvell guard)
Twin-Headed Behemoth x1
Spells (12) :
Cards of Consonance x1 (thinking about adding a second)
Heavy Storm x1
Level Up! x2
Lightning Vortex x1
MST x1
Pot of Avarice x1
Solidarity x3
Stamping Destruction x1
Swords of Revealing Light x1
Traps (7)
Bottomless Trap Hole x1
Call of the Haunted x1
Dragon's Rage x2
Mirror Force x1
Solemn Judgment x1
Torrential Tribute x1
Monster Analysis:
When I'm fixing this deck, I'm going to use a mild budget. I'm also going to include cards from Absolute Powerforce and the Absolute Powerforce Special Edition (Most notably, Red-Eyes Darkness Metal Dragon.)
Harrison has a pretty good ratio for his Armed Dragons - 3/3/2. I'm pretty much going to keep this ratio, except when I include REDMD, I will remove an Armed Dragon LV 3? Why? Because LV 5 doesn't need LV 3 to come out, and REDMD is another acceptable method.
For some reason, Harrison is using 2x Flamvell Guard and 1x The White Stone of Legend, but he is only using 1 copy of Magna Drago. I would say that Flamvell Guard and the White Stone aren't very good. They tune with LV 7 to make 8 stars. However, if you've already taken the time to make LV 7, you should keep him on the field. Instead, tuning with random LV 4's or LV 3/5 Armed Dragons will probably be the better strategy. He can then bring out Exploder Dragonwing, one of the best cards Dragons have.
Harrison is playing triple Masked Dragon. That's very important in a deck like this, which needs the tribute fodder and ways of bringing out Armed Dragon. He should play 1 Totem Dragon though, to increase the things Masked Dragon can bring out.
Another thing - he's not playing the biggest Armed Dragon of them all, Armed Dragon LV 10. One copy will be really beneficial. Even if it's dead in his hand, he can just discard it to fuel the other effects.
On paper, Lava Dragon sounds really good. It's a 1-1 that generates field presence! Yay! The problem is, the stats are way too low for it to be viable.
Last of all, he should maximize his copies of Koa'ki Meiru Drago, similar to Richard Clarke's famed Disaster Dragon build. Drago is really controlling, and when you swing for game, it stops Gorz, the Emissary of Darkness, and Tragoedia from ruining your fun.
Total Monster Fixes
-1 The White Stone of Legend
-1 Prime Material Dragon (there already is 3 tribute monsters, since you won't always use LV 3's effect.)
-1 Armed Dragon LV 3
-1 Luster Dragon (for Koa'ki Meiru Drago)
-1 Lava Dragon
+3 Red-Eyes Darkness Metal Dragon
+2 Koa'ki Meiru Drago
+1 Armed Dragon LV 10
+1 Debris Dragon
+1 Totem Dragon
Right now, we have 41 cards in this deck. We'll have to cut some S/T.
Spell and Trap Analysis:
Next is Level Up! I'm not too sure how viable this card is. I'll keep it at 2 for now. People who know more about the LV series, kindly comment on Level Up! with e-mails or just plain comments. (:
Stamping Destruction is a really good card, I'd like to point that out. One copy only though.
Solidarity. This card is really bad in this deck, even though Harrison is running all Dragons. The reason is that an 800 attack boost isn't that good. The only benefit I see from this is putting LV 5 over Stardust Dragon, allowing for attacks, then destruction. However, what happens if people destroy Solidarity, using Dust Tornado (which is mained in 1 copy in Zombie decks) or Mystical Space Typhoon? Granted, that's only 2 cards, but you only have 3 Solidarity, so statistically, they will have Dust Tornado/MST when you have Solidarity most of the time. In addition, people now side in 2x Fairy Wind and sometimes an extra Dust Tornado or Malevolent Catastrophe. Also, other S/T destroying effects can be used if your attack failed to lose you advantage. The problem with Solidarity is that it doesn't pay you back enough. The solution?
Burden of the Mighty. Sure, it doesn't give you as big of a boost as Solidarity, but it gives you benefits outside of the battle phase - it lowers the card you have to discard to kill something. For example, by lowing Stratos's attack to 1400, you can kill it with a Masked Dragon discard. To increase synergy, I will add in 3 copies of King Tiger Wanghu. King Tiger interacts wonderfully with Burden of the Mighty. It basically increases King Tiger's jurisdiction to 1800, and potentially more.
Pot of Avarice and Swords of Revealing Light also aren't very good. Harrison won't have many Dragons in the Grave anymore, their on the field now due to Red-Eyes Darkness Metal Dragon. Swords is good with Armed Dragons, but the effect is just a 1-shot, and the stall won't be staying on the field very long, if at all.
When we go back to the Trap line-up, it's pretty standard. Dragon's Rage isn't as good as you would think, since pressing for damage isn't very relevant. Especially since monsters are rarely played in defense these days, Dragon's Rage is largely win more, and since this deck needs more power to beat the top tier, it's not a good idea to include win more just yet.
Interestingly enough, Mirror Force isn't as good as it was before. Brionac simply spins Mirror, and then wins the game. I would honestly play Bottomless over Mirror Force, as ridiculous as that sounds, don't forget that Brionac is played in every deck, and every deck always has him in their hand due to the Extra Deck mechanic.
Spell and Trap Changes
-1 Swords of Revealing Light
-1 Pot of Avarice
-3 Solidarity
-2 Dragon's Rage
-1 Mirror Force
-1 Armed Dragon LV 5 (Wanghu does the job better, but LV 5 has so many tutors that he stays, but only in 2.)
+3 King Tiger Wanghu
+3 Burden of the Mighty
+1 Brain Control
+1 Bottomless Trap Hole
Final Deck.
3x Koa’ki Meiru Drago
3x Masked Dragon
3x King Tiger Wanghu
2x Armed Dragon LV 3
2x Armed Dragon LV 5
2x Armed Dragon LV 7
1x Armed Dragon LV 10
1x Debris Dragon
1x Magna Drago
1x Exploder Dragon
1x Totem Dragon
1x Twin-Headed Behemoth
3x Burden of the Mighty
2x Level Up!
1x Heavy Storm
1x Brain Control
1x Stamping Destruction
1x Lightning Vortex
1x Mystical Space Typhoon
2x Bottomless Trap Hole
1x Solemn Judgment
1x Torrential Tribute
1x Call of the Haunted
I just included this since I was unsure what to use. It's Richard Clarke's Disaster Dragon Extra Deck.
oo2 Exploder Dragonwing
oo2 Stardust Dragon
oo1 Trident Dragion
oo1 Red Dragon Archfiend
oo1 Black Rose Dragon
oo1 Ancient Fairy Dragon
oo1 Iron Chain Dragon
oo1 Mist Wurm
oo1 Colossal Fighter
oo1 Goyo Guardian
oo1 Brionac, Dragon of the Ice Boundary
oo1 Magical Android
oo1 Ally of Justice Catastor