Ygoz Blog

 
 
Unless a deck fix is something that I've never seen before, I won't be posting it on my blog and instead will address concerns through e-mail. There are some articles I really want to put onto here that I haven't been able to because of a lot of deck fixes I'm answering. PLEASE continue to send in e-mails I will answer every one of them.
 
T
 
Thanks to Maelstrom for this idea. The deck fixes will be pushed back to last week. For this week, users will do a deckfix for me instead!

2|Lodt|Celestia, Lightsworn Angel
2|Lodt|Wulf, Lightsworn Beast
2|Lodt|Ryko, Lightsworn Hunter
1|Lodt|Lyla, Lightsworn Sorceress
1|Lodt|Aurkus, Lightsworn Druid
1|Lodt|Jain, Lightsworn Paladin
1|Lodt|Garoth, Lightsworn Warrior
1|Lodt|Lumina, Lightsworn Summoner

2|Anpr|Blackwing - Vayu the Emblem of Honor
2|Crms|Blackwing - Sirocco the Dawn
1|Crms|Blackwing - Gale the Whirlwind

2|Lodt|Judgment Dragon
1|Ptdn|Dark Armed Dragon
1|Sd6|Chaos Sorcerer
1|Ptdnsp|Dark Grepher
1|Taev|Necro Gardna
1|Sdrl|Morphing Jar
1|Csoc|Plaguespreader Zombie

3|Dp07|Hand Destruction
3|Lodt|Solar Recharge
1|Sdrl|Foolish Burial
1|Sd2|Heavy Storm
1|Sd5|Reinforcement of the Army
1|Ptdn|Allure of Darkness
1|Tdgs|Charge of the Light Brigade

2|Fet|Threatening Roar
2|Ast|Beckoning Light
1|Sd2|Torrential Tribute

2|Crms|Blackwing Armor Master
2|Rgbt|Blackwing Armed Wing
1|Sovr|Blackwing - Silverwind the Ascendant

1|Tdgs|Magical Android
1|Tdgs|Stardust Dragon
1|Tdgs|Goyo Guardian
1|Crms|Arcanite Magician
1|Csoc|Black Rose Dragon
1|5ds1|Colossal Fighter
1|Ha01|Mist Wurm
1|Tdgs|Red Dragon Archfiend
1|Ha01|Ally of Justice Catastor
1|Ha01|Brionac, Dragon of the Ice Barrier

This is something me and some friends have been playing around with. The concept is basically draw + random aggro.

Props to S{t}ack for the concept.
 
Vayu Lightsworns are turning out to be really good during testing. Combining in a Hand Destruction engine, it turns into a sacky deck that easily dishes out 8000 damage. I think in the future, this might turn out to be a viable combination. Can users give me some thoughts?

2|Lodt|Celestia, Lightsworn Angel
2|Lodt|Wulf, Lightsworn Beast
2|Lodt|Ryko, Lightsworn Hunter
1|Lodt|Lyla, Lightsworn Sorceress
1|Lodt|Aurkus, Lightsworn Druid
1|Lodt|Jain, Lightsworn Paladin
1|Lodt|Garoth, Lightsworn Warrior
1|Lodt|Lumina, Lightsworn Summoner

2|Anpr|Blackwing - Vayu the Emblem of Honor
2|Crms|Blackwing - Sirocco the Dawn
1|Crms|Blackwing - Gale the Whirlwind

2|Lodt|Judgment Dragon
1|Ptdn|Dark Armed Dragon
1|Sd6|Chaos Sorcerer
1|Ptdnsp|Dark Grepher
1|Taev|Necro Gardna
1|Sdrl|Morphing Jar
1|Csoc|Plaguespreader Zombie

3|Dp07|Hand Destruction
3|Lodt|Solar Recharge
1|Sdrl|Foolish Burial
1|Sd2|Heavy Storm
1|Sd5|Reinforcement of the Army
1|Ptdn|Allure of Darkness
1|Tdgs|Charge of the Light Brigade

2|Fet|Threatening Roar
2|Ast|Beckoning Light
1|Sd2|Torrential Tribute

2|Crms|Blackwing Armor Master
2|Rgbt|Blackwing Armed Wing
1|Sovr|Blackwing - Silverwind the Ascendant

1|Tdgs|Magical Android
1|Tdgs|Stardust Dragon
1|Tdgs|Goyo Guardian
1|Crms|Arcanite Magician
1|Csoc|Black Rose Dragon
1|5ds1|Colossal Fighter
1|Ha01|Mist Wurm
1|Tdgs|Red Dragon Archfiend
1|Ha01|Ally of Justice Catastor
1|Ha01|Brionac, Dragon of the Ice Barrier
 
Hey Greater Ace,

When I saw dragon queen of tragic endings in ABPF, I dug through my old FOTB packs for this format.
It sort of revolves around ancient city rainbow ruins and diamond dude to get over the fact that your sp/trap zone will be clogged.

The Alchemy of Gems


Monsters-20

3xCrystal Beast Sapphire Pegasus
3xCrystal Beast Topaz Tiger
3xCrystal Beast Amethyst Cat
1xCrystal Beast Ruby Carbuncle
2xCrystal Beast Amber Mammoth
1xStratos
1xMorphing Jar
2xDragon Queen of Tragic Endings
3x Destiny Hero Diamond Dude
1xTragoedia


Spells-17

3xAncient City - Rainbow Ruins
1xCrystal Abundance
1x Allure
3xCrystal Blessing
3xRare Value
2xCrystal Beacon
3xSmashing Ground
1x ROTA

Traps-3

1xTorrential Tribute
1xMirror Force
1x Transmigration Prophecy

Unfortunately, it hasn't tested well, so please help?

- atglobe aka skyphantom (on pojo that is)

A new Trend.

A lot of people have turned to Crystal Beast after the new release of Dragon Queen of Tragic Endings. She's a really powerful card who many people think has rejuvinated the Crystal Beast archetype. I personally want to break her elsewhere but hey it works fine in this too.

Diamond Dudes Suck.

Diamond Dude is really terrible in here. It sounds like a good idea but in reality, your Zones won't be that cluttered and there's no point stuffing in Diamond Dude. He's really terrible and you might sack into some extra draws but otherwise there is really no point playing him in this and he's actually probably the reason why this deck hasn't been testing well.

-3 Destiny Hero - Diamond Dude
-1 Elemental Hero Stratos

Let's Stuff in the Rescue Cat Engine

Rescue Cat is incredible. Everybody played her at 3 when they good in CB. Then they played her at 2. And now they will play her at 1. The ability to instantly tutor 2 Amethyst Cat, or to make some kind of Synchro monster is incredible. To replace the old stuff, let's add in the CB stuff.

+3 X-Saber Airbellum
+1 Rescue Cat
+1 Summoner Monk (tutors Cat and also Sapphire Pegasus, wins games.)
Picture

 A Different CB lineup would be better.

3x Crystal Beast - Sapphire Pegasus
2x Crystal Beast - Topaz Tiger
2x Crystal Beast - Amythyst Cat
2x Crystal Beast - Ruby Carbuncle
1x Crystal Beast - Amber Mammoth

3x Bad End Queen Dragon

I'm iffy on Tragoedia because of his major Glad problems.

Final Monster lineup.

3x Bad End Queen Dragon
3x X-Saber Airbellum
3x Crystal Beast - Sapphire Pegasus
2x Crystal Beast - Topaz Tiger
2x Crystal Beast - Amythyst Cat
2x Crystal Beast - Ruby Carbuncle
1x Crystal Beast - Amber Mammoth
1x Morphing Jar
1x Rescue Cat
1x Sangan
1x Summoner Monk

Backrow.

I'ma be upfront here. I don't know very much about the Crystal Beast support and Spells. I know that Ancient City is a beast card and that's about it. I also know the silly rulings and stuff because I played back in the brief hype they had. That's about all I don't know very much at all about the new supports and stuff, so I'm going to build a backrow based on what I used to see. There's a lot of filler in here I want to eliminate as well. I took this mostly from a friend of mine who knows a bit about CB.


3x Rare Value
3x Ancient City - Rainbow Ruins
3x Crystal Abundance
3x Crystal Beacon
3x Crystal Blessing
3x Crystal Promise

1x Torrential Tribute
1x Mirror Force

 
Joshua's Budget Fiend Beatdown Deck

Hi, my new room mates got me back into Yugioh after a two year hiatus, so I have no idea what cards are out and what I need to improve my deck. This is my current deck, after adhering to the new banlist (which screwed me over with the ban of Dimension Fusion and Snatch Steal). Cards marked filler are what I had to add in with no other choice since I can't find my old card folders. Assume a budget of 30 dollars I guess.

17 MONSTERS3x Giant Orc3x Archfiend Soldiers 1x Slate Warrior1x Spirit Reaper1x Twin Headed Behemoth (Filler)1x Sangan 1x Bazoo the Soul Eater (Filler) 1x Renge, Gatekeeper of Dark World1x Goblin Elite Attack Force1x Twin Headed Wolf (Filler)1x Dark Ruler Ha Des 1x Dark Necrofear 1x Great Majuu Garzett13 SPELLS2x Nobleman of Crossout 2x Hammershot1x Heavy Storm1x Mystical Space Typhoon2x Fissure (Fillers)1x Creature Swap (Filler) 1x Nobleman of Extermination1x Giant Trunade (Filler)1x Swords of Revealing Light1x Autonomous Action Unit 10 TRAPS1x Call of the Haunted1x Deck Devestation Virus1x Dust Tornado (Filler) 1x Solemn Judgment1x Torrential Tribute1x Return from the Different Dimension1x Trap Dustshoot (Filler) 3x Drop Off (Filler)Wow, I did not notice how many traps I had until just now. So far my deck has beaten incomplete Tuner/Synchro decks with no problem, but is at odds with a Gemini deck. I'm thinking of adding in more Slate Warriors and another Dark Necrofear, and maybe starting a side deck with The End of Anubis as the main switch-in. So what do you think?
Don't you just love budget decks?

This is a Fiend Beatdown deck, but on a $30 Budget. As you may know, most Fiends hold a powerful attack arsenal. Joshua intends to make use of this arsenal in a deck. Let's see what fixes we can do.

Best Fiends Forever!

Lots of filler and lots of unnecessary cards, I see.

[-]1 Spirit Reaper: A great stall, but only so much nonetheless. It does have its hand control moments, but when using such methods, it leaves you wide open for massive damage. Also, when up against Gladiator Beasts, it can be attacked, then targetted by Murmillo for an instant pop. Not so much on the bright side here.

[-]1 Twin-Headed Behemoth: Filler, as well as no synergy in the deck.

[-]1 Bazoo the Soul Eater: Filler and not too practical as it messed with the Dark Necrofear strategy.

[-]1 Renge, Gatekeeper of Dark World: 2100 DEF is great, but 2200 ATK is better.

[-]1 Twin Headed Wolf: You don't encounter too many Flip Effect monsters in the game anymore. Also filler.

[-]1 Dark Ruler Ha Des: This really only applies to searchers and cards like Newdoria and Yomi Ship. Impractical.

[-]1 Great Maju Garzett: Too many ways of taking this down and easily. A simple Trap Hole or Bottomless Trap Hole and you basically lost 2 monsters. Not good in many situations.

[+]3 Magical Merchant: LIGHT, floater, great for dumping Fiends into the Graveyard for Dark Necrofear and Pot of Avarice. It also helps you receive more Spell and Trap support. Excellent card.

[+]3 Wall of Illusion: Awesome effect. If a Gladiator Beast attacks it, the Gladiator Beast is sent back to the owner's hand before the Battle Phase ends, thus the Gladiator Beast tag will not happen. This card is also great for returning Synchros, Fusions, and hihg-leveled monsters. It also has decent DEF (1850).

[+]2 Dark Necrofear: With Magical Merchant dumping your Fiends to the Graveyard, this card will be a cinch to summon. It also has 2200 ATK AND 2800 DEF, not to mention its Brain Control effect.

[+]2 Goblin Elite Attack Force: Better version of Giant Orc and exceeds the meatiness of Archfiend Soldier.

[+]2 Slate Warrior: Like Archfiend Soldier except better. When Slate Warrior is destroyed by battle, the opposing monster loses 500 ATK and DEF permanently. Also, if you manage to Flip Summon Slate Warrior, its ATK becomes 2400.

[+]1 Gorz the Emissary of Darkness:
Possibly game-breaking, prevents OTKs and losses, and top top it all off, it's a Fiend. Excellent card for this deck.

-1 Spirit Reaper
-1 Twin-Headed Behemoth
-1 Bazoo the Soul Eater
-1 Renge, Gatekeeper of Dark World
-1 Twin-Headed Wolf
-1 Dark Ruler Ha Des
-1 Great Maju Garzett
+3 Magical Merchant
+3 Wall of Illusion
+2 Dark Necrofear
+2 Goblin Elite Attack Force
+2 Slate Warrior
+1 Gorz the Emissary of Darkness


Spells Line-Up

Yet again, lots of filler and unnecessary cards.

[-]2 Nobleman of Crossout: Face-down monsters aren't worth the hassle. Taking a swing with your monster is better than using up one card for them. These have to go.

[-]2 Hammershot: Situational and can lead to the destruction of your own monsters. There are also better cards like Fissure and Smashing Ground.

[-]2 Fissure: Smashing Ground is better. Most stronger monsters have higher DEF, which Smashing Ground applies to. Also filler.

[-]1 Nobleman of Extermination: Your opponent can chain the card you target, which will most likely be a Trap card. It will not be negated. No point in playing this.

[-]1 Giant Trunade: You don't focus on OTKing your opponent, so this isn't worth putting in your deck. It'll most likely help your opponent more than it helps you. Also filler.

[-]1 Swords of Revealing Light: This simply isn't used anymore. It can be easily destroyed, and by then, you'll probably be knocked down to 0 LP.

[-]1 Autonomous Action Unit: This card will be quite inconsistent and won't work so well with your deck.

[+]1 Card Destruction: This is basically your only draw power. It's a good draw power, though, for it 1) sends Fiends from your hand to the Graveyard for Dark Necrofear's use, 2) refreshes your hand, and 3) may disrupt any combos your opponent may have have in his/her hand.

[+]3 Pot of Avarice: You'll have increased Graveyard input due to Magical Merchant. Use this for a +1 to your hand and to return a Grave'd Dark Necrofear to your Deck for reuse.

[+]3 Smashing Ground: This card is to replace your Hammer Shots and Fissures. Better than both most of the time.

-2 Nobleman of Crossout
-2 Hammershot
-2 Fissure
-1 Nobleman of Extermination
-1 Giant Trunade
-1 Swords of Revealing Light
-1 Autonomous Action Unit
+1 Card Destruction
+3 Pot of Avarice
+3 Smashing Ground


You can interchange between Creature Swap, Brain Control, and Autonomous Action Unit. It's your choice, really. Brain Control carves a pathway for a direct attack and disrupts your opponent's strategy. Creature Swap works quite well with Giant Orc and Goblin Elite Attack Force; after you attack, it is switched to Defense position, which you can abuse with Creature Swap to permanently take an opponent's monster while they're left with a useless monster. Autonomous Action Unit allows you to take your opponent's Synchros and Tribute Monsters from their Graveyard.

Traps Line-Up

A couple of things here:

[-]1 Dust Tornado:
Better in the Side Deck, and at 2. Trap Destruction won't be a problem until you run into certain cards that may annoy the hell out of you.

[-]1 Trap Dustshoot: This is better off in the Side Deck or out. What if you duel a deck whose hand count remains quite low? Not too practical in the long run.

[-]3 Drop-Off: There are really better cards. Mind Crush is better, as you can specifically name a card in your opponent's hand. This, it just comes down to luck. Also, you may help certain decks with their strategy if you use this.

[+]2 Hate Buster: Great card against a lot of decks. Take down bigger baddies, incoming Gladiator Beasts, and Honest/Blackwing - Kalut the Moon Shadow users. You lose 2 cards, but they lose a combo card and LP. This works exceptionally well with Goblin Elite Attack Force and Giant Orc.

-1 Dust Tornado
-1 Trap Dustshoot
-3 Drop-Off
+2 Hate Buster


And to address the End of Anubis Side question: With the new decklist, you're better off not doing it. You'll be running a lot of cards that target cards in the Graveyard. The new decklist offers more beatsticks, a faster deck, and a more advantage.

Final Decklist (With Prices)

H = Have
C = Common ($0.25-$0.5) 11 C's in here = approx. $3-6

(Monsters: 23) 17 + 5C
3 Archfiend Soldier H
3 Dark Necrofear 2
3 Giant Orc H + 2C
3 Goblin Elite Attack Force H + 4
1 Gorz the Emissary of Darkness 3
3 Magical Merchant 6
1 Sangan H
3 Slate Warrior H + 2
3 Wall of Illusion 3C

(Spells: 10) 9 + 4C
1 Card Destruction C
1 Creature Swap/Brain Control/Autonomous Action Unit H
1 Heavy Storm H
1 Mystical Space Typhoon H
3 Pot of Avarice 9
3 Smashing Ground 3C

(Traps: 7) 2C
1 Call of the Haunted H
1 Deck Devastation Virus H
2 Hate Buster 2C
1 Return from the Different Dimension H
1 Solemn Judgment H
1 Torrential Tribute H

Total Cost: Approx. $29-32

*Price range is due to varying prices in commons.

If you feel like it, try fitting in the following cards. (Bolded ones are highly recommended)
1 Chaos Sorcerer ($3)
1 Morphing Jar ($5)
1/2 My Body as a Shield ($5-10)2/3 Book of Moon ($6-9)
1 Tragoedia ($14)
 
Beatdown Synchro Deck:
Monsters : 18
Flamvell Magician 3
Rose, Warrior of Revenge 2
Mist Valley Soldier 1  (I WOULD have more, but this dude is hard to get)
Summoner Monk1
Tragoedia 1
Gorz 1
Stratos 1
Defender 2
Diamond 1
Fear Monger 2
Gravekeeper's Spy 3

Spells : 15
Brain Control 1
Mind Control 1
Gold Sarcophagus 1
Cold Wave 1
Heavy Storm 1
Scapegoat 1
Lightning Vortex 2
MST 1
Reinforcement of the Army 1
Book of Moon 2
Smashing Ground 2

Traps : 6
Solemn 1
Torrential Tribute 1
Call of the Haunted 1
Bottomless 1
Mirror Force 1
Royal Decree 1

What Synchros should I put in?

New Format DARK Synchro

A lot of people have converted from using the D-Hero Malicious stuff that used to be so effective for Synchros into stuff like this. However, D-Hero Malicious is still an incredible guy and even though you only have 1 D-Draw, you can always just bring him out with Tomato in order to Synchro. The guy made no mention of a budget, and he's including some fairly high-end cards like Gold Sarcophagus, Mirror Force, and Solemn Judgment. I'm going to assume a middle budget for this deck fix (being that he can spend an extra 150 on this deck.)

Why is Malicious still good?

People are assuming that Malicious is no longer good because there's no reliable way to dump him with Destiny Draw. However, tributing for Malicious, although rather crude, still works and gets off the +1. So does bringing him out with D-Draw. This format, the most effective way to use Malicious is in conjunction with a DARK Monarch style deck, running Caius the Shadow Monarch, Mystic Tomato, Krebons, and Malicious himself.

A Monster Analysis.

It seems to me that either Jonathan took out his Malicious for this inferior engine, or he never had them. In my opinion, they should be easy to get because of their low price now (I picked up a playset of this and a D-Draw/Stratos to trade for just 20 bucks today. All lowest rarities though.)

Fixes:
-2 Flamvell Magician
-2 Rose, Warrior of Revenge
-1 Mist Valley Soldier (Don't need to worry about getting more.)

4+4 isn't nearly as good as Monarch + 2 or Malicious + 2. The first way is a -1, the second way is a trade off that has been paid off. It should be obvious which one is better. Teching 1 Flamvell Magician doesn't seem too bad, so I'll keep it. The other LV 4 Tuners are far inferior - they fall to Bottomless before they can make Stardust.

-2 Destiny Hero - Defender
-1 Destiny Hero - Diamond Dude
-1 Destiny Hero - Fear Monger

I'm keeping 1 Fear Monger to act as Malicious stuff and also as tribute fodder for Monarchs. It should work out nicely.

+3 Caius the Shadow Monarch
+2 Krebons
+2 Mystic Tomato
+2 Destiny Hero - Malicious
+1 Plaguespreader Zombie/Dark Armed Dragon <-- Replace with Psychic Commander if not possible.
+1 Blackwing - Gale the Whirlwind

This new monster line-up is looking much more vibrant. It can get off much more damage as well as being able to make Synchros that are already paid for, allowing advantages pushes.
Picture

Backrow Analysis.

First cuts are Royal Decree for being not very good in here, and Gold Sarcophagus for not being really needed in this type of deck. There's nothing we really want to search that always remains relevant. I'm also cutting 1 copy of Lightning Vortex. I'm keeping in the other copy so that he has ways to dump Malicious and to recover from a swarm. Otherwise, it's not that great.

-1 Royal Decree
-1 Gold Sarcophagus
-1 Lightning Vortex
-2 Smashing Ground (Straight 1-1 is NOT what this deck needs.)

We now have 20 monsters, so there can only be 3 new Spells and Traps. The first Spell is Destiny Draw. It's still good with 5 targets (2x Malicious, 1x Stratos, 1x RotA, and 1x Fear Monger.) The next card is Book of Moon which provides excellent defense in this deck. The final new card is Emergency Teleport/Royal Oppression depending on what Jonathan wants - more defense or a quick offense.
Picture
 
I recently made a deck that abuses cards like Magical Merchant, Skreech, and Salvage, but it's kinda rough. I would appreciate it if you fixed it up for me (By the way, I'm a budget player, so no synchros). Thanks.

40 Cards
24 Monsters

2 Doom Dozer

3 Magical Merchant

3 Skreech

3 Howling Insect

 2 Snowman Eater
2 Penguin Soldier

2 Mother Grizzly

 2 Flying Kamakiri #1
2 Codarus

2 Yomi Ship
1
 Amphibious Bugroth MK - 3


14 Spells

3 Salvage

3 Pot of Avarice

2 A Legendary
2 Moray of Greed
1 Terraforming

1 Lightning Vortex

1 Heavy Storm
 
1Mystical Space Typhoon

1 Brain Control

2 Traps
1 Torrential Tribute

1 Call of the Haunted

Deck Strategy and Win Condition

This deck is basically WATER MPT. The deck uses Magical Merchant to send monsters to the Graveyard and to fetch Spells and Traps. Milling Insects enables this person to summon Doom Dozer. The win condition is with either Doom Dozer or just small beats. Let's buff it up a bit.

Monster Line-Up

The monster structure already looks decent for a budget deck. There are a couple of kinks, however.

[-]2 Flying Kamakiri #1: Flying Kamakiri #1 is an Insect, is WIND, and searches WIND monsters to the field. This is not much of a valid option as Flying Kamakiri #1 is the ONLY WIND monster in your deck. We'll be taking these out.

[-]2 Yomi Ship: Decent, but I don't like this too much. There are so many ways around this card. Don't rely on it. Also, you have plenty of other field controls. You have Snowman Eater, Penguin Soldier, and Codarus.

[-]1 Amphibious Bugroth MK-3: Yes, I am aware of the fact that this card can Direct Attack for 1700 while Legendary Ocean is on the field. Honestly, I don't like this card. There are better options.

[+]2 Gokipon: This is to replace Flying Kamakiri #1. When Gokipon is punched in the face, you can add an Insect-type monster with 1500 or less ATK from your deck to your hand. That means you can add a Magical Merchant or a Howling Insect to your hand. Yes, it itself is an insect.

[+]2 Spined Gillman: Salvageable, Mother Grizzly targettable, decent beatstick, boosts the ATKs of your monsters. These help.

I would include Sangan, but it wouldn't function other than to search for Magical Merchant.

Fenrir would be decent in here. Add it if you want. The highest it can reach is 1600 ATK in this deck, but if you do manage to pull it off, you can annoy your opponent to no end. This is optional.

If you're willing to spend $14 (which you probably aren't), get a Tragoedia. This deck has mad hand advantage.

-2 Flying Kamakiri #1
-2 Yomi Ship
-1 Amphibious Bugroth MK-3
+2 Gokipon
+2 Spined Gillman

Spell Line-Up

Also only a couple of problems here.

[-]1 Terraforming: Terraforming is not good. You only have 2 A Legendary Oceans. A third could replace this. Terraforming may end up often as a dead draw. Don't use this.

[-]1 Moray of Greed: This is decent for clearing a bad hand, but there are better options. Plus 1 isn't too consistent.

[+]A Legendary Ocean: 3 Fields is better than 2 Fields and a Terraforming.

-1 Terraforming
-1 Moray of Greed
+1 A Legendary Ocean

Trap Line-up

A bit lacking here, are we? That could be a good thing, however. You could do either of the following:

[+]2 Spiritual Water Art - Aoi: You have plenty of WATER monsters and you have quite some hand advantage. It wouldn't hurt to take a peek at your opponent's hand and dump key cards/ruin combos.

OR

[+]2 Royal Decree: This is kind of off budget since these actually cost a bit. Due to the lack of Trap cards, however, this may prove useful.

+2 Spiritual Water Art - Aoi/Royal Decree

Final Decklist
23 Monsters
2 Doom Dozer
2 Gokipon

3 Howling Insect

3 Magical Merchant

2 Codarus

2 Mother Grizzly

2 Penguin Soldier

3 Skreech

2 Snowman Eater
2 Spined Gillman

13 Spells
3 A Legendary Ocean
1 Brain Control

1 Heavy Storm

1 Lightning Vortex

1 Mystical Space Typhoon

3 Pot of Avarice

3 Salvage

4 Traps
1 Call of the Haunted
1 Torrential Tribute
2 Spiritual Water Art - Aoi/Royal Decree