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Joshua's Budget Fiend Beatdown Deck

Hi, my new room mates got me back into Yugioh after a two year hiatus, so I have no idea what cards are out and what I need to improve my deck. This is my current deck, after adhering to the new banlist (which screwed me over with the ban of Dimension Fusion and Snatch Steal). Cards marked filler are what I had to add in with no other choice since I can't find my old card folders. Assume a budget of 30 dollars I guess.

17 MONSTERS3x Giant Orc3x Archfiend Soldiers 1x Slate Warrior1x Spirit Reaper1x Twin Headed Behemoth (Filler)1x Sangan 1x Bazoo the Soul Eater (Filler) 1x Renge, Gatekeeper of Dark World1x Goblin Elite Attack Force1x Twin Headed Wolf (Filler)1x Dark Ruler Ha Des 1x Dark Necrofear 1x Great Majuu Garzett13 SPELLS2x Nobleman of Crossout 2x Hammershot1x Heavy Storm1x Mystical Space Typhoon2x Fissure (Fillers)1x Creature Swap (Filler) 1x Nobleman of Extermination1x Giant Trunade (Filler)1x Swords of Revealing Light1x Autonomous Action Unit 10 TRAPS1x Call of the Haunted1x Deck Devestation Virus1x Dust Tornado (Filler) 1x Solemn Judgment1x Torrential Tribute1x Return from the Different Dimension1x Trap Dustshoot (Filler) 3x Drop Off (Filler)Wow, I did not notice how many traps I had until just now. So far my deck has beaten incomplete Tuner/Synchro decks with no problem, but is at odds with a Gemini deck. I'm thinking of adding in more Slate Warriors and another Dark Necrofear, and maybe starting a side deck with The End of Anubis as the main switch-in. So what do you think?
Don't you just love budget decks?

This is a Fiend Beatdown deck, but on a $30 Budget. As you may know, most Fiends hold a powerful attack arsenal. Joshua intends to make use of this arsenal in a deck. Let's see what fixes we can do.

Best Fiends Forever!

Lots of filler and lots of unnecessary cards, I see.

[-]1 Spirit Reaper: A great stall, but only so much nonetheless. It does have its hand control moments, but when using such methods, it leaves you wide open for massive damage. Also, when up against Gladiator Beasts, it can be attacked, then targetted by Murmillo for an instant pop. Not so much on the bright side here.

[-]1 Twin-Headed Behemoth: Filler, as well as no synergy in the deck.

[-]1 Bazoo the Soul Eater: Filler and not too practical as it messed with the Dark Necrofear strategy.

[-]1 Renge, Gatekeeper of Dark World: 2100 DEF is great, but 2200 ATK is better.

[-]1 Twin Headed Wolf: You don't encounter too many Flip Effect monsters in the game anymore. Also filler.

[-]1 Dark Ruler Ha Des: This really only applies to searchers and cards like Newdoria and Yomi Ship. Impractical.

[-]1 Great Maju Garzett: Too many ways of taking this down and easily. A simple Trap Hole or Bottomless Trap Hole and you basically lost 2 monsters. Not good in many situations.

[+]3 Magical Merchant: LIGHT, floater, great for dumping Fiends into the Graveyard for Dark Necrofear and Pot of Avarice. It also helps you receive more Spell and Trap support. Excellent card.

[+]3 Wall of Illusion: Awesome effect. If a Gladiator Beast attacks it, the Gladiator Beast is sent back to the owner's hand before the Battle Phase ends, thus the Gladiator Beast tag will not happen. This card is also great for returning Synchros, Fusions, and hihg-leveled monsters. It also has decent DEF (1850).

[+]2 Dark Necrofear: With Magical Merchant dumping your Fiends to the Graveyard, this card will be a cinch to summon. It also has 2200 ATK AND 2800 DEF, not to mention its Brain Control effect.

[+]2 Goblin Elite Attack Force: Better version of Giant Orc and exceeds the meatiness of Archfiend Soldier.

[+]2 Slate Warrior: Like Archfiend Soldier except better. When Slate Warrior is destroyed by battle, the opposing monster loses 500 ATK and DEF permanently. Also, if you manage to Flip Summon Slate Warrior, its ATK becomes 2400.

[+]1 Gorz the Emissary of Darkness:
Possibly game-breaking, prevents OTKs and losses, and top top it all off, it's a Fiend. Excellent card for this deck.

-1 Spirit Reaper
-1 Twin-Headed Behemoth
-1 Bazoo the Soul Eater
-1 Renge, Gatekeeper of Dark World
-1 Twin-Headed Wolf
-1 Dark Ruler Ha Des
-1 Great Maju Garzett
+3 Magical Merchant
+3 Wall of Illusion
+2 Dark Necrofear
+2 Goblin Elite Attack Force
+2 Slate Warrior
+1 Gorz the Emissary of Darkness


Spells Line-Up

Yet again, lots of filler and unnecessary cards.

[-]2 Nobleman of Crossout: Face-down monsters aren't worth the hassle. Taking a swing with your monster is better than using up one card for them. These have to go.

[-]2 Hammershot: Situational and can lead to the destruction of your own monsters. There are also better cards like Fissure and Smashing Ground.

[-]2 Fissure: Smashing Ground is better. Most stronger monsters have higher DEF, which Smashing Ground applies to. Also filler.

[-]1 Nobleman of Extermination: Your opponent can chain the card you target, which will most likely be a Trap card. It will not be negated. No point in playing this.

[-]1 Giant Trunade: You don't focus on OTKing your opponent, so this isn't worth putting in your deck. It'll most likely help your opponent more than it helps you. Also filler.

[-]1 Swords of Revealing Light: This simply isn't used anymore. It can be easily destroyed, and by then, you'll probably be knocked down to 0 LP.

[-]1 Autonomous Action Unit: This card will be quite inconsistent and won't work so well with your deck.

[+]1 Card Destruction: This is basically your only draw power. It's a good draw power, though, for it 1) sends Fiends from your hand to the Graveyard for Dark Necrofear's use, 2) refreshes your hand, and 3) may disrupt any combos your opponent may have have in his/her hand.

[+]3 Pot of Avarice: You'll have increased Graveyard input due to Magical Merchant. Use this for a +1 to your hand and to return a Grave'd Dark Necrofear to your Deck for reuse.

[+]3 Smashing Ground: This card is to replace your Hammer Shots and Fissures. Better than both most of the time.

-2 Nobleman of Crossout
-2 Hammershot
-2 Fissure
-1 Nobleman of Extermination
-1 Giant Trunade
-1 Swords of Revealing Light
-1 Autonomous Action Unit
+1 Card Destruction
+3 Pot of Avarice
+3 Smashing Ground


You can interchange between Creature Swap, Brain Control, and Autonomous Action Unit. It's your choice, really. Brain Control carves a pathway for a direct attack and disrupts your opponent's strategy. Creature Swap works quite well with Giant Orc and Goblin Elite Attack Force; after you attack, it is switched to Defense position, which you can abuse with Creature Swap to permanently take an opponent's monster while they're left with a useless monster. Autonomous Action Unit allows you to take your opponent's Synchros and Tribute Monsters from their Graveyard.

Traps Line-Up

A couple of things here:

[-]1 Dust Tornado:
Better in the Side Deck, and at 2. Trap Destruction won't be a problem until you run into certain cards that may annoy the hell out of you.

[-]1 Trap Dustshoot: This is better off in the Side Deck or out. What if you duel a deck whose hand count remains quite low? Not too practical in the long run.

[-]3 Drop-Off: There are really better cards. Mind Crush is better, as you can specifically name a card in your opponent's hand. This, it just comes down to luck. Also, you may help certain decks with their strategy if you use this.

[+]2 Hate Buster: Great card against a lot of decks. Take down bigger baddies, incoming Gladiator Beasts, and Honest/Blackwing - Kalut the Moon Shadow users. You lose 2 cards, but they lose a combo card and LP. This works exceptionally well with Goblin Elite Attack Force and Giant Orc.

-1 Dust Tornado
-1 Trap Dustshoot
-3 Drop-Off
+2 Hate Buster


And to address the End of Anubis Side question: With the new decklist, you're better off not doing it. You'll be running a lot of cards that target cards in the Graveyard. The new decklist offers more beatsticks, a faster deck, and a more advantage.

Final Decklist (With Prices)

H = Have
C = Common ($0.25-$0.5) 11 C's in here = approx. $3-6

(Monsters: 23) 17 + 5C
3 Archfiend Soldier H
3 Dark Necrofear 2
3 Giant Orc H + 2C
3 Goblin Elite Attack Force H + 4
1 Gorz the Emissary of Darkness 3
3 Magical Merchant 6
1 Sangan H
3 Slate Warrior H + 2
3 Wall of Illusion 3C

(Spells: 10) 9 + 4C
1 Card Destruction C
1 Creature Swap/Brain Control/Autonomous Action Unit H
1 Heavy Storm H
1 Mystical Space Typhoon H
3 Pot of Avarice 9
3 Smashing Ground 3C

(Traps: 7) 2C
1 Call of the Haunted H
1 Deck Devastation Virus H
2 Hate Buster 2C
1 Return from the Different Dimension H
1 Solemn Judgment H
1 Torrential Tribute H

Total Cost: Approx. $29-32

*Price range is due to varying prices in commons.

If you feel like it, try fitting in the following cards. (Bolded ones are highly recommended)
1 Chaos Sorcerer ($3)
1 Morphing Jar ($5)
1/2 My Body as a Shield ($5-10)2/3 Book of Moon ($6-9)
1 Tragoedia ($14)
Derek
3/12/2010 02:52:38 am

Needs Darkness Neosphere, a good card in any fiend deck.

Reply
Ace
3/12/2010 11:33:57 am

Darkness Neosphere isn't that great because he's a -2 with a pretty weak effect. He's got 4000/4000 so the can't be destroyed by battle is also pretty worthless. It's so easy to get rid of him though, and the top decks can make a joke out of him. Overall, not worth it.

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8/13/2010 04:44:48 pm

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